

But you can interact with far more than that. That also extends to chunky levers (which feel amazingly good to clank around because of the mandatory Move controllers) that can raise, lower, rotate, or generally mess with bigger structures. Anything coloured with brass is a key interaction in the world, ranging from bin lids to handles that open the entire fronts of houses. As a game, it’s pitched as something like a point ‘n’ click adventure, although Zoink developers prefer to call it a “poke ‘n’ grab”. Sound design is a big part of this: stand at full, giant height and the hubbub of the world washes over you, but lean in close to the tiny denizens of these towns and you’ll be able discern individual conversations, even foot (or hoof) steps. It’s entrancing just to watch the world work around you, and you’ll quickly become a sort of G-rated voyeur, able to peek into the windows of houses to see what their inhabitants are up to, or peer around corners to see if there’s anything tucked away for you to find. Each scene is a densely packed set of dollhouse-sized elements, filled with anthropomorphised animals going about their business. Zoink’s pulled the canted angles and hand-drawn style from its previous games, but leant them a newly pastel-hued, cutesy edge. You’re the eponymous phantom, towering above a series of quiet pastoral scenes. This includes balance changes, bugfixes and maybe even added content.Play It’s a simple but intoxicating premise. “We're listening to player feedback on various platforms (Discord, Twitter, etc.) in order to improve the game. How are you planning on involving the Community in your development process? “The full game will see a slight increase in price compared to the version available in early access.” Will the game be priced differently during and after Early Access? full customization of skill level/rules/time limit/etc.

12+ levels, most of them can be revisited to hunt for extra items

classic arena gamemodes such as Deathmatch, King of the Hill, Capture the Flag What is the current state of the Early Access version? It will also include new maps and possibly gamemodes for the Arcade.” “The full release of GHOSTWARE will include more enemies, bossfights and episodes, and various other gameplay elements that have not been inlcuded in the first episode yet. How is the full version planned to differ from the Early Access version?

It is planned to be released episodically while improving and evolving the core game through player feedback.”Īpproximately how long will this game be in Early Access? “GHOSTWARE is developed by a handul of people in their spare time.
